Chen's level 10 heroic ability, "Wandering Keg", grants 25 Armor for the duration of the ability.Her level 20 talent, "Rockstopper", increases the Armor to 60 for 4 seconds.Cassia's trait, "Avoidance", grants her up to 30 Armor while she remains moving.His level 20 talent, "Fortified Bunker", increases the Armor to 50 and its duration to 3 seconds.Blaze's level 10 heroic ability, "Bunker Drop", grants 25 Armor for 2 seconds to anyone exiting the bunker.Blaze's trait, "Pyromania", grants him 40 Armor for 4 seconds. List of Armor effects Abilities that grant Armor In total, Sonya has +65 Physical Armor and +60 Spell Armor.Pixie Dust (+25 Spell Armor) is ignored, while Higher Armor effect, Ignore Pain (+60 Spell Armor), is active.+60 Physical Armor from Ignore Pain is ignored, while higher Armor effect, Tough As Nails (+65 Physical Armor), is active.+60 Armor from Ignore Pain is split into +60 Physical Armor and +60 Spell Armor.In total, Greymane has +15 Armor, as the difference of highest positive (+30) and highest negative (-15) Armor effectsīrightwing casts Pixie Dust on Sonya, granting +25 Spell Armor, but Sonya already has 65 Physical Armor from Tough As Nails and activates Ignore Pain to gain 60 Armor:.Chains of Kelthuzad Armor reduction (-10) is ignored while the higher negative Armor effect, Hunter's Mark (-15), is active.Worgen Form Armor (+10) is ignored while the higher positive Armor effect, Safeguard (+30), is active.Morales, while affected by Kel'Thuzad's Chains of Kel'Thuzad (-10 Armor) and Tyrande's Hunter's Mark (-15 Armor) debuffs: Greymane in Worgen Form (+10 Armor) gains Safeguard (+30 Armor) from Lt. Hammer’s Shrapnel Mines are talents that can go below the aforementioned -25 Armor. While negative Armor effects can go all the way to -75, most effects do not reduce the enemy's Armor by more than -25, which was the previous lower boundary. There are not many effects that are affected by these limits, Garrosh's talent Double Up being one of the few. The cap on maximum positive or negative Armor is 75. Some Armor effects may stack additionally with itself, such as Hanzo's Sharpened Arrowheads, but only if it is specified in the ability's or talent's description. Physical and Spell Armor from all-Armor effects are treated separately ( see Example 2). Only the highest positive and highest negative Armor effect of a type are applied at a time, and the total Armor is calculated as the difference of the two ( see Example 1). Generally, Armor effects of the same Armor type do not stack. All Basic Attacks deal Physical damage floating damage text will display Physical Damage as orange.All Abilities deal Spell damage floating damage text will display Spell Damage as purple numbers above the target’s head.Physical and Spell Armor mitigate damage from their respective key words.Armor by itself means that you gain mitigation from both Physical and Spell damage.1.1 Interaction with other Armor effectsĪrmor is split into three types: Armor, Physical Armor, and Spell Armor:.Throws and Command Grabs (as they are not physical strikes) will ignore Super Armor, and Armor Breaking attacks will not only destroy the player's armor, but deal more damage and stun then the attack would normally have. Multi-hit attacks can interrupt the player's attack by depleting their armor and then hitting the now unarmored character. The health meter recovers gradually to what it was, with health slowly filling the grey segment if the player is not hit again however, if the player is hit and suffers damage, the amount of health represented by the grey segment which has not yet recovered is permanently lost, as well as whatever other damage the second attack inflicts. When struck while employing Super Armor, the armor disappears, and a portion of the user's Health Meter is greyed out as provisional damage, instead of losing it outright. Such an ability is bestowed by certain EX Special attacks and, in the Street Fighter IV series, by Focus Attacks (where the manual refers to it as Hyper Armor). Introduced to the main games in the Street Fighter III series, Super Armor grants the ability to absorb a single attack without being hurt or even being stunned. The grey part in his lifebar can be seen. In this Street Fighter IV screenshot, Fei Long uses the Super Armor from his Focus Attack to absorb Ryu's Hadoken. The Super Armor (スーパーアーマー), also simply referred to as " Armor", is a property that certain attacks in the Street Fighter series and other fighting games have.
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